Connection. More...
#include <glsupl2.h>
Public Attributes | |
GLSUPL_ConnectionType | eType |
Connection Type. | |
GLSUPL_ConnectionPriority | ePriority |
Connection priority. | |
const char * | url |
URL, memory controlled by GLL. | |
unsigned char | ipv4 [4] |
IP address v4. | |
unsigned char | ipv6 [16] |
IP address v6. |
Connection.
const char* GLSUPL_Connection::url |
URL, memory controlled by GLL.
Client should make a copy if he wants to preserve a this value Just a pointer can not be used for this purpose