The GlrtCtrl structure is how the GLRT tells the HAL what to do. More...
#include <glutl_rt.h>
Public Attributes | |
unsigned char | bInitialized |
FALSE until the init handshake has happened. | |
unsigned long | ulAckDeadlineMs |
HAL calls GlrtTimeout() when this deadline is exceeded. | |
plain_char | acPeerName [63] |
"unknown" until init packet arrives |
The GlrtCtrl structure is how the GLRT tells the HAL what to do.
unsigned char GlrtCtrl::bInitialized |
FALSE until the init handshake has happened.
TRUE implies acPeerName[] is filled in. Can call GlrtTx() when set.